{"id":226941,"date":"2025-09-25T12:41:42","date_gmt":"2025-09-25T10:41:42","guid":{"rendered":"https:\/\/ipmark.com\/?p=226941"},"modified":"2025-09-25T13:22:23","modified_gmt":"2025-09-25T11:22:23","slug":"el-juego-fisico-y-digital-se-fusionan-un-estudio-de-lego-revela-formas-de-conexion-familiar","status":"publish","type":"post","link":"https:\/\/ipmark.com\/?p=226941","title":{"rendered":"El juego f\u00edsico y digital se fusionan: un estudio de Lego revela formas de conexi\u00f3n familiar"},"content":{"rendered":"<p data-start=\"196\" data-end=\"630\"><strong>Un nuevo estudio realizado en Espa\u00f1a por Censuswide para el Grupo LEGO confirma que las fronteras entre el juego f\u00edsico y digital se est\u00e1n difuminando en los hogares. El 96 % de los padres considera importante que sus hijos combinen ambos tipos de juego para favorecer su desarrollo, y un 75 % afirma que ya los mezclan habitualmente. <\/strong><\/p>\n<p data-start=\"196\" data-end=\"630\"><strong>El \u201cjuego sin barreras\u201d se consolida as\u00ed como una forma clave de conexi\u00f3n en familia. <\/strong>La investigaci\u00f3n muestra c\u00f3mo padres y madres reconocen las fortalezas complementarias de cada formato: el <strong data-start=\"739\" data-end=\"810\">juego f\u00edsico impulsa la comunicaci\u00f3n (65 %) y la creatividad (59 %)<\/strong>, mientras que el <strong data-start=\"828\" data-end=\"941\">digital potencia el pensamiento estrat\u00e9gico (61 %), la creatividad (56 %) y la resoluci\u00f3n de problemas (50 %)<\/strong>.<\/p>\n<p data-start=\"196\" data-end=\"630\">En este contexto, el portfolio digital de Lego, con propuestas como <strong data-start=\"1011\" data-end=\"1072\">Lego Fortnite Odyssey, LEGO Brick Life o Lego Voyagers<\/strong>, busca canalizar estas ventajas en entornos inmersivos y seguros. El informe tambi\u00e9n revela que, pese a que el <strong data-start=\"1187\" data-end=\"1264\">67 % de los progenitores mantiene la preocupaci\u00f3n por el uso de pantallas<\/strong>, la percepci\u00f3n sobre el gaming es cada vez m\u00e1s positiva.<\/p>\n<p data-start=\"196\" data-end=\"630\">En este sentido, <strong data-start=\"1322\" data-end=\"1374\">un 50 % cree que ayuda a conectar con compa\u00f1eros<\/strong>, un <strong data-start=\"1379\" data-end=\"1424\">41 % asegura que fomenta nuevas amistades<\/strong> y un <strong data-start=\"1430\" data-end=\"1507\">64 % lo valora como v\u00eda para mantener v\u00ednculos con amigos que viven lejos<\/strong>. \u201cEl futuro del juego ser\u00e1 sin barreras. Al combinar lo f\u00edsico y lo digital, las familias desbloquean nuevas oportunidades para aprender, crear y conectar\u201d, subray\u00f3 <strong data-start=\"1673\" data-end=\"1739\">Fredrik Loving, SVP y director global de GAME en el Grupo Lego.<\/strong><\/p>\n<p data-start=\"1744\" data-end=\"2255\">La apuesta por la fusi\u00f3n de formatos se refleja tambi\u00e9n en <strong data-start=\"1803\" data-end=\"1823\">Lego BrickLeague<\/strong>, una competici\u00f3n con creadores de contenido como <strong data-start=\"1873\" data-end=\"1886\">Mikecrack<\/strong>, que reta a las familias a reproducir en casa desaf\u00edos inspirados en videojuegos.<\/p>\n<p data-start=\"1744\" data-end=\"2255\">Adem\u00e1s, la compa\u00f1\u00eda prepara el estreno de <strong data-start=\"2011\" data-end=\"2043\">Lego Gaming: The Exhibition<\/strong>, que abrir\u00e1 al p\u00fablico el <strong data-start=\"2070\" data-end=\"2127\">3 de octubre en el OXO Museo del Videojuego de Madrid<\/strong> y reunir\u00e1 m\u00e1s de 80 referencias hist\u00f3ricas y actuales, entre ellas un <strong data-start=\"2198\" data-end=\"2252\">joystick gigante construido con 15.845 piezas Lego<\/strong>.<\/p>\n<p data-start=\"2257\" data-end=\"2774\">La exposici\u00f3n, abierta hasta abril de 2026, incluir\u00e1 iconos como un <strong data-start=\"2325\" data-end=\"2355\">Super Mario de 1,80 metros<\/strong>, un <strong data-start=\"2360\" data-end=\"2405\">Creeper de Minecraft con 12.281 ladrillos<\/strong> y piezas hist\u00f3ricas llegadas desde Dinamarca. El evento se complementar\u00e1 con actividades especiales, concursos en redes sociales y la llegada por primera vez a Espa\u00f1a de <strong data-start=\"2576\" data-end=\"2591\">Lego Bowser<\/strong>, una escultura de 4 metros de altura y 663.900 piezas que se exhibir\u00e1 en la SDCC de M\u00e1laga, reforzando la conexi\u00f3n entre el universo f\u00edsico de Lego y el digital de los videojuegos.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>El \u201cjuego sin barreras\u201d se consolida as\u00ed como una forma clave de conexi\u00f3n en familia.<\/p>\n","protected":false},"author":10966,"featured_media":203497,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[38],"tags":[6179],"class_list":["post-226941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-marcas","tag-tendencias"],"acf":[],"yoast_head":"<!-- This site is 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